Skip to main content

Background - Trista

 (OOC information. Trista has one non-expiring Inspiration point!)

Trista was born and raised in the Fey Wilds and like most of the fey has innate magic. She is a sorcerer, which is also not uncommon. Children that aren't swapped with mortals are raised communally, so she doesn't actually know who her blood parents are. It was fun, rather care free, and eventually got boring. Around 15 years ago (who can be sure?) she decided to wander through a gate to check out the mortal realm and has been there ever since. 

Very shortly after entering the mortal realm she discovered that she was going to have a child. One of the dalliances she'd had in the Fey Wilds was an OOPS. She had a daughter that she called Jasmin and absolutely adored. 2 years later the group of travelling performers she had joined was attacked on the road by bandits. The bandits were sorely disappointed by the lack of funds/wealth they were able to take and slaughtered most of the group. The leader took great pleasure in making them watch while their spouses/children were killed. While that was going on his mask slipped, letting Trista see his face. She doesn't know exactly who he is, but she will find him take him to the Fey Wilds for their version of justice. 

Her persona as Madame Zafar lets her travel widely . Occasionally she will travel with a troupe to have better access to the more elite portions of mortal society. Extensive use of minor illusion lets her look however she wants or needs, so it's very rare for anyone to really know her. While she has no actual supernatural ability with fortune telling she's very good at reading people then telling them what they want to hear in vague enough terms that their mind turns it into something relevant to them.

She does have an intense curiosity about dragons and very much wants to talk with any she might come across. So far that has been none that she knows of, but she's sure it will happen.


Comments

Popular posts from this blog

Episode One - Freedom!

 It was just after mid-morning when the naval vessel docked in Blackmoor, disgorging the slaves that they had rescued from slavers of the Temple of the Frog. The freed slaves were taken to a table at the docks where they were greeted by an arcanist named Gaaron the Damned, whose eyes seemed to be pits of hellfire coals. Each of the former slaves were given a 30-day Visa, allowing them freedom of movement within the Ducal lands, a small velvet pouch containing 5 GP, and a voucher for a week of food and lodging at the Laughing Ogre Inn. A group of the freed slaves headed to the Laughing Ogre Inn, where they were greeted by the innkeeper, a former adventurer named William DuSane, his ward the half-ogre Thrud the Philosopher, and Shonda the Tiefling bard.  As a Wood Elf, Xaran was escorted to the Sheriff's office, where he was questioned closely; when they were convinced he was not a spy or saboteur, he was released and joined the others. The ex-slaves ate a meal of goat stew and ...

Background - Pantera de la Vega

 (OOC information.  Pantera has one non-expiring Inspiration point!) Pantera de la Vega Orphaned as a kitten, I was adopted by a band of pirates looking for a good luck charm. As I grew up, my skills also grew as I learned thievery, swordplay and acrobatics while serving under the captain. Soon, I became not a mascot, but a valued member of the crew. I also learned that there can be honor among thieves. While we suffered no guilt at relieving bloated merchants and royalty of their riches, I also watched my captain distribute food and clothing to the local street urchins at each port of call. It was ingrained in me that those that can protect themselves must strive to provide aid to those unable to do so. Unfortunately, good things tend to come to an end. One soon to be fateful dawn, we left dock and sailed into cold and foggy weather. The crows nest called out the sighting of a trading ship riding low in the water. But as we turned to bring our guns to bear, two escorting corv...

Episode 4 - The Road to the Duchy of Ten

Having traveled the swamp and fought a bullywug  slaving raid, the party finds itself in the lawless freehold of Lake Gloomy. They spend a few days training, shopping, and suffering the bad food available in the local inn. Farthingdale the Cheese merchant pays for their in room during their stay. The bard at the inn, Ecthelion the Bard, is... horrible. His tips amount to barely enough copper to afford a day's food and beer. The party meet and dismiss the local bookie, a human with a pair of half-ogre bruiser bodyguards. They head out on the road to the Duchy of Ten when seven humans appear on the road. They ask for sanctuary from the LizardFolk raiders they claim assaulted them and stole their foodstuff-filled cart. Sure enough, a score of LizardFolk appear, pursuing them. Trista called to the LizardFolk in Draconic, and established a parlay. The LizardFolk wanted the seven humans for extradition; they were "ver-mish!" (slurred "vermin"). The humans transformed ...