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Episode 6 - Ambush in the Swamp

 Having conducted their business in the Duchy of Ten, getting to know the Wyricki, they prepare to hit the road to travel to the Nomads of Ten. Accompanyting the merchant Farthingdale the Cheese merchant's wagon,  the party follows the road to the south on the road.  Through the forest and through the hills.   Swamp Troll Pantera de la Vega the Tabaxi Swashbuckler,  the Fey Trista rode in the wagon with Nyrssa and Farthingdale  with the Giant Hyena Daisy following them. Xaran and the Druid.  As the party exited the hills, after a Daisy-provided feast of rabbit, they passed  by a thick fetid swamp. As they passed, six trolls stumbled out of the muck and attacked them in three waves of two trolls per wave. The trolls seemed slow, allowing the spellcasters to douse them as they closed with Guiding Bolts, surrounding them with a radient aura as well as firebolts ands flaming spheres. Tabaxi arrows and  darts  helped driv them back into ...
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Episode 5 - The Duchy of Ten

 (Apologies - too much time passed for me to remember what was done)

Episode 4 - The Road to the Duchy of Ten

Having traveled the swamp and fought a bullywug  slaving raid, the party finds itself in the lawless freehold of Lake Gloomy. They spend a few days training, shopping, and suffering the bad food available in the local inn. Farthingdale the Cheese merchant pays for their in room during their stay. The bard at the inn, Ecthelion the Bard, is... horrible. His tips amount to barely enough copper to afford a day's food and beer. The party meet and dismiss the local bookie, a human with a pair of half-ogre bruiser bodyguards. They head out on the road to the Duchy of Ten when seven humans appear on the road. They ask for sanctuary from the LizardFolk raiders they claim assaulted them and stole their foodstuff-filled cart. Sure enough, a score of LizardFolk appear, pursuing them. Trista called to the LizardFolk in Draconic, and established a parlay. The LizardFolk wanted the seven humans for extradition; they were "ver-mish!" (slurred "vermin"). The humans transformed ...

Episode Three - The Road to Lake Gloomy

 (Apologies. No summary for the game in October as I deal with personal issues that are still ongoing)

Episode Two - A Goblin Conspiracy

  At Glendower, they discovered that there was a 5 SP bounty on goblin heads, and a 100 GP reward for the Goblin Bandit leader! The area had experienced several raids, burning the farmsteads and taking prisoners near the edge of the woodlands north of the city. Glendower Farthingdale is willing to delay his return to Blackmoor, giving the party a chance to deal with the goblin depredations! The party questioned a city guardsman, and made their way to one of the farmsteads that had suffered attack. After a few false starts, they found their way into the forest just north of Glendower, where Trista discovered a false tree stump with an illusion concealing the ladder into the goblin lair. Descending the ladder, the party found themselves in a tunnel that led 40' to a door, but they discovered a secret door on the east wall. They went through the secret door and down the stairs, where they came upon a guard room, with four goblin guards playing dice. Trista used her Mage Hand to help t...

Background - Pantera de la Vega

 (OOC information.  Pantera has one non-expiring Inspiration point!) Pantera de la Vega Orphaned as a kitten, I was adopted by a band of pirates looking for a good luck charm. As I grew up, my skills also grew as I learned thievery, swordplay and acrobatics while serving under the captain. Soon, I became not a mascot, but a valued member of the crew. I also learned that there can be honor among thieves. While we suffered no guilt at relieving bloated merchants and royalty of their riches, I also watched my captain distribute food and clothing to the local street urchins at each port of call. It was ingrained in me that those that can protect themselves must strive to provide aid to those unable to do so. Unfortunately, good things tend to come to an end. One soon to be fateful dawn, we left dock and sailed into cold and foggy weather. The crows nest called out the sighting of a trading ship riding low in the water. But as we turned to bring our guns to bear, two escorting corv...

Background - Xaran

 (OOC information. Xaran has one non-expiring Inspiration point!) A child of the Wildwood, Xaran was singularly a misfit as an elvin youth. He preferred the axe to the sword, the javelin to the longbow, the club to the dagger. When the battle rages took him, his confused parents arranged for him to go to Blackmoor for training amongst the humans. Surely there he would find his place. Appearance: Rather short for a wood elf, Xaran is extremely muscular, considerably more than is usual for his race. By elvin standards, he's quite rough looking, but humans consider him comely enough. His best features are his long red hair and the tattoos which curl down his shoulders and arms.