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| High Lord Elengal |
Maus was built by the elves of the Wildwood; while they are somewhat isolationist in nature, they recognized early on that they would have to deal with humans; there are many vocations that do not call to the elves, such as mining, yet Elvin craftsmen can produce things such as armor, weapons, and jewelry without peer. Maus is their city, and those who have business with the elves may approach them in Maus, as they forbid trespassers in the Wildwood.
Much of the population of Maus is composed of those with mixed human/elvin heritage, mostly Wyricki humans from before the coming of the Blackmoorians. There are elves staying in the city for their own purposes, and a variety of sylvan creatures from the Wildwood, such as Pixies, Dryads, satyrs, etc. There is a small contingent of Wyricki druids, who have sought refuge there.
The ruler of the city is the High Lord, elected by the elves every century, and the current holder of the office was their warlord during the conflicts with Blackmoor and the Regent of the Mines. The elves allowed for a peaceful settlement as their losses were too great for their population; elves breed rarely and live a long time.
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| Dalmilandril |
The elvin warships are small but swift, and elf magic gives them a decided advantage against piracy, Thir small but capable naval forces, army, and eagle riders are commanded by Dalmilandril, who is a blademaster of no small skill.
The patrols who secure the Wildwood are commanded by Linfalas, who has little patience with those who trespass in the Wildwood without good reason or permission from the High King.
Elengal's daughter Maytwist runs Elengal's court, She has a great deal of patience with humans and others, much more so than her father; she was instrumental in securing the peace with the Regent of the Mines and Blackmoor, and serves as her father's diplomatic enjoy when travel is required.
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| Maus and the Wildwood |
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| Linfalas |
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| Maytwist |
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